Stabbed in chest? Your toon clutches his chest and falls over.
Shot in face by a gun? Grab chest and fall over.
Fall off a cliff to your fiery death in a pit of lava? Land feet first, hesitate a moment, then grab the chest and fall over.

MMO animation has always been largely symbolic of that spew no one reads in their “Combat” tab. No one really expects anyone to parry attacks in real-time and have full out movie-quality sword fights, but just because it cannot be perfect, doesn’t mean it cannot be better. Dana Massey